On this article Miguel Á. Bernal-Merino, Lecturer in Media Translation, highlights the complexities of translating multimedia interactive entertainment software products.
The article deals with the next topics:
1. Introduction
2. Different games, different translating skills
3. Translatable assets generated by the game industry
4. Text fragmentation
5. Translating variables
6. Conclusion
7. Bibliography
Go to the article: Challenges in the translation of video game
Tuesday, February 2, 2010
Challenges in the translation of video game - Revista Tradumática
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